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Simon harvey
cinematic DIRECTOR
MESOAMERICAN
Inspired by the architecture of this region in America I came across a few photos that I turned into some concept art to give me some ideas of the environment.
The reason i chose this project was to improve my skills in foliage and to learn new software, such as world machine.
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Software used;
3DS Max, Zbrush, Photoshop, nDo, World Machine and Unreal
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ANCIENT MESOAMERICAN ENVIRONMENT
Using the Unreal Engine I created the environment below. Working from concept to real time environment. I implemented the 3D assets, lighting, atmospherics and post production.
UNREAL ENGINE






TILEABLE TEXTURE


CONCEPT ART


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