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Simon harvey
cinematic DIRECTOR

MESOAMERICAN

Inspired by the architecture of this region in America I came  across a few photos that I turned into some concept art to give me some ideas of the environment.  

The reason i chose this project was to improve my skills in foliage and to learn new software, such as world machine.

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Software used;

3DS Max, Zbrush, Photoshop, nDo, World Machine and Unreal

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ANCIENT MESOAMERICAN ENVIRONMENT

Using the Unreal Engine I created the environment below. Working from concept to real time environment.  I implemented the 3D assets, lighting, atmospherics and post production.

UNREAL ENGINE

TILEABLE TEXTURE

CONCEPT ART

© Copyright - Online Portfolio of Simon Harvey

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